Augmented Reality to Help Improve Shopping for Persons with Disabilities
Augmented reality has become increasingly powerful in the past year as the technology gradually moves from gimmick status to something more worthwhile. One of the more interesting applications attempts to make the shopping experience more friendly for shoppers with disabilities.
From DZone, August 28, 2017
How Can you Address Accessibility to Design Quality Online Courses
Creating online accessible instructional material will mean not only meeting federal guidelines, but also making the course accessible to all students, including for those with disabilities. A checklist that includes both online accessibility and Universal Design of Learning elements, can prevent making the process of creating material overwhelming.
From WCET Frontiers, August 27, 2017
Switch Access for Persons with Disabilities
Switch access, used by persons with disabilities, is specialist way of accessing a computer, smartphone, tablet, or communication aid using a simple switch, in place of the more complex interfaces such as keyboards and touch screens. Learn more on this assistive technology.
From Better Living Through Technology, August 26, 2017
Access 4000: An App that Provides Information on Accessibility Features & Support across Brisbane Venues
Brisbane-based disability support service Carers Link, in partnership with Disability Support Queensland, have launched an app called Access 4000 for people with disabilities and the elderly. The app provides detailed information on accessibility features and support available in a range of venues across Brisbane. Users can filter their searches by venue or the type of accessibility feature.
From Community Care Review, August 24, 2017
Xogo - A Device that Allows People with Disabilities to Connect with Consumer Technology
Xogo is a software and hardware platform developed by Bansen Labs allows people with disabilities to connect with consumer technology. People can use wheelchair controls, standard consumer technology (like Bluetooth and USB devices) or other accessible devices and hook them into Xogo. They then connect Xogo to their consumer technology of choice, such as cable boxes, gaming consoles, smart homes and more. Xogo allows all input devices to become controllers for all consumer technology in an easy-to-use and highly customizable way.
From Consumer Technology Association, August 24, 2017
ILO & Global Compact Guide for How Businesses can Support the Rights of Persons with Disabilities
Developed jointly by the UN Global Compact and the ILO, the "Guide for business on the rights of persons with disabilities - How business can respect and support the rights of persons with disabilities and benefit from inclusion" suggests concrete actions and measures companies can take to implement good practices that are inclusive of persons with disabilities in the workplace, marketplace and in the community - in alignment with relevant UN conventions and frameworks.
From ILO, August 23, 2017
Australia: Advocates Call for Permanent Audio Description Services in New Broadcast Reform Legislation
According to Australian disability advocates, while audio description has been available on free-to-air-television in all other English-speaking OECD countries for years, Australia continues to lag behind and are now calling for legislative action.
From PRObono Australia, August 22, 2017
Assistive Technology Tools to Meet Student Needs in the Classroom
Assistive technology tools can remove critical barriers to learning for many students including children with disabilities. The Disabilities Resource Center at Southern New Hampshire University recently surveyed nearly 4,000 students and collated a list of assistive technologies available and used.
From Southern New Hampshire University, August 22, 2017
Understanding the WCAG 2.1 Working Draft
WCAG 2.1 extends Web Content Accessibility Guidelines 2.0 [WCAG20], which was published as a W3C Recommendation December 2008. The Working Draft of Web Content Accessibility Guidelines (WCAG) 2.1 by the Accessibility Guidelines Working Group includes four new success criteria and two new terms that have been formally accepted by the Working Group. There are now 15 new Success Criteria in WCAG 2.1, which have come from task forces focusing on mobile, cognitive, and low vision user requirements.
From Can Adapt, August 22, 2017
20% of Casual Gamers Have Some Form of Disability - Advocates Fight for Gaming Accessibility
A survey in 2008 concluded that 20% of casual gamers have some form of a disability. Despite the support that gamers with disabilities are receiving, accommodations are not universal. Occasionally, misconstruing the addition of accessible options as difficult and expensive related to accessibility prevent features from being added to games. With gaming becoming one of the more popular forms of media, advocates are speaking about gaming accessibility.
From The Duquene Duke, August 21, 2017